flash training
The Adobe Flash Platform is an integrated set of application programming technologies providing everything you need to create and deliver compelling applications, content and video to the widest possible audience across secreens and devices.
webqem provides courses in Flash Essentials and Flash Actionscript.
Intended Audience
Flash Essentials is for beginner designers and developers new to Flash who want to learn the interface and commonly used features.
Flash ActionScript is for Flash students should have completed the Flash Essentials course, or have equivalent experience, and the desire to learn how to program Flash content using ActionScript.
Courses
Flash Actionscript
Flash ActionScript provides experienced Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Flash. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript.
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[+] Full course outline for Flash Actionscript
- Unit 1: Introducing the Course
- Understanding the course format
- Reviewing the course objectives and prerequisites
- Looking at the course outline
- Unit 2: Controlling Visual Objects with ActionScript
- Using the Actions and Help panels
- Declaring variables and their data types
- Using the trace() function
- Using code hinting
- Assigning instance names and using them to assign runtime property values
- Using the with operator
- Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
- Controlling Button and MovieClip position and visual state
- Controlling TextField content
- Introducing core properties of non-visual built-in classes: Math
- Using mathematical operators Understanding data type conversion
- Unit 3: Using and Writing Functions
- Working with Flash Player global functions
- Converting values returned from functions and assigning them for display
- Writing user defined functions
- Returning, or not returning, data from a function
- Understanding variable scope
- Adding code within a MovieClip symbol's own timeline
- Introducing the this operator
- Understanding object methods
- Introducing core methods of visual built-in classes: MovieClip and TextField
- Controlling the MovieClip playhead within its timeline
- Loading external MovieClip content
- Understanding cross-domain security issues
- Exporting and attaching MovieClip symbol instances at runtime
- Writing and using user defined functions to create visual content
- Understanding depth
- Dynamically referring to instance names and property names at runtime
- Unit 4: Using Text, Dates, Math, and Paths
- Controlling TextField formatting through code
- Creating and formatting TextFields at runtime
- Using Date objects
- Working with String concatenation
- Generating random numbers and integers using the Math class
- Understanding relative path names
- Controlling nested MovieClip objects
- Unit 5: Understanding and Handling Events
- Understanding event driven programming
- Working with event handler syntax
- Moving from symbol-based to timeline-based event handling
- Introducing core events of visual built-in classes: Button, MovieClip, and TextField
- Controlling the playhead within an event handler
- Understanding the this keyword inside an event handler
- Creating rollover effects
- Responding to TextField focus events
- Calling a single function from multiple event handlers
- Referring to a parent object from within an event handler
- Unit 6: Managing Color, Sound, and Data with Built-In Classes
- Understanding complex (aggregate) variables
- Working with Arrays
- Working with generic Objects
- Transforming MovieClip objects using Transform and ColorTransform objects
- Generating random color transformations
- Using Sound objects
- Creating audio feedback with event-driven sounds linked from the Library
- Unit 7: Making Decisions and Repeating Yourself
- Understanding looped code
- Using loops and arrays to attach, name, and control MovieClip objects
- Using loops to create, name, and control TextFields to display data object values
- Understanding conditional code execution
- Surveying the comparison and logical operators
- Using if/else comparison to toggle MovieClip visual states
- Unit 8: Animating with ActionScript
- Dragging and dropping a MovieClip object
- Testing for collision between MovieClip objects
- Initializing attached MovieClip objects
- Using the onEnterFrame event handler
- Controlling visual change rate
- Testing and responding to position at runtime
Flash Essentials
Flash Essentials is an introductory course that provides designers and developers new to the Flash environment the knowledge and hands-on practice they need to create rich Flash content. Students will produce an engaging interface using text, graphics, animations, video, and sound. Simple user interactions are added using built in ActionScript behaviors and Script Assist. In addition to teaching essentials, the course focuses on teaching best practices for creating Flash content.
Book now 24 May to 25 May $895 now $795 save $100
Book now 02 Jul to 03 Jul $895 now $795 save $100
Book now 06 Aug to 07 Aug $895 now $795 save $100
[+] Full course outline for Flash Essentials
- Unit 1: Introducing the Course
- Understanding the course format
- Reviewing the course objectives and prerequisites
- Looking at the course outline
- Unit 2: Working in Flash
- * Setting Stage dimensions
- Working with panels and panel layouts
- Setting preferences
- Identifying the development cycle
- Publishing a file
- Unit 3: Creating and Importing Graphic Assets
- Working with different graphic formats
- Importing bitmap graphics
- Importing vector graphics
- Working with layers and layer folders
- Using the drawing tools
- Using object and merge drawing
- Working with the Color panels
- Creating and using Graphic symbols
- Using the Library panel
- Unit 4: Using Text Effectively
- Using the Text tool
- Adding and formatting static text
- Changing font rendering methods
- Adding input text fields
- Embedding fonts in input text fields
- Using font best practices
- Unit 5: Creating Animations
- Working with the Timeline
- Using keyframes, blank keyframes and frames
- Creating motion tweens
- Creating shape tweens
- Creating transition effects
- Using animation best practices
- Unit 6: Adding ActionScript with Script Assist and Behaviors
- Using Script Assist
- Adding actions to a frame
- Creating and using Button symbols
- Adding behaviors to a button
- Loading external SWFs
- Unit 7: Using Moving Clips
- Creating and using Movie Clip symbols
- Organizing a Movie Clip Timeline
- Using actions to control a Timeline
- Using frame labels
- Responding to user interactions
- Unit 8: Adding Sound and Video
- Importing sound
- Changing sound properties
- Adding sound to a Timeline
- Embedding video in a Timeline
- Using the FLVPlayback component
- Unit 9: Publishing Flash Documents
- Using different publishing formats
- Using publishing profiles
- Adding Flash Player detection
- Publishing for deployment