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flash 8 actionscript

course duration: 3 days
delivery method: On-site / In-house Adobe Flash

audience: Intermediate - Advanced. To take this course, you should have:

  • Completed the Macromedia Flash 8: Rich Content Creation course, or have equivalent  experience.
  • The desire to learn how to program Flash content using ActionScript.

description

Flash 8: ActionScript provides experienced Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Flash. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript.

course outline

  • Unit 1: Introducing the Course
    • Understanding the course format
    • Reviewing the course objectives and prerequisites
    • Looking at the course outline
  • Unit 2: Controlling Visual Objects with ActionScript
    • Using the Actions and Help panels
    • Declaring variables and their data types
    • Using the trace() function
    • Using code hinting
    • Assigning instance names and using them to assign runtime property values
    • Using the with operator
    • Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
    • Controlling Button and MovieClip position and visual state
    • Controlling TextField content
    • Introducing core properties of non-visual built-in classes: Math
    • Using mathematical operators Understanding data type conversion
  • Unit 3: Using and Writing Functions
    • Working with Flash Player global functions
    • Converting values returned from functions and assigning them for display
    • Writing user defined functions
    • Returning, or not returning, data from a function
    • Understanding variable scope
    • Adding code within a MovieClip symbol's own timeline
    • Introducing the this operator
    • Understanding object methods
    • Introducing core methods of visual built-in classes: MovieClip and TextField
    • Controlling the MovieClip playhead within its timeline
    • Loading external MovieClip content
    • Understanding cross-domain security issues
    • Exporting and attaching MovieClip symbol instances at runtime
    • Writing and using user defined functions to create visual content
    • Understanding depth
    • Dynamically referring to instance names and property names at runtime
  • Unit 4: Using Text, Dates, Math, and Paths
    • Controlling TextField formatting through code
    • Creating and formatting TextFields at runtime
    • Using Date objects
    • Working with String concatenation
    • Generating random numbers and integers using the Math class
    • Understanding relative path names
    • Controlling nested MovieClip objects
  • Unit 5: Understanding and Handling Events
    • Understanding event driven programming
    • Working with event handler syntax
    • Moving from symbol-based to timeline-based event handling
    • Introducing core events of visual built-in classes: Button, MovieClip, and TextField
    • Controlling the playhead within an event handler
    • Understanding the this keyword inside an event handler
    • Creating rollover effects
    • Responding to TextField focus events
    • Calling a single function from multiple event handlers
    • Referring to a parent object from within an event handler
  • Unit 6: Managing Color, Sound, and Data with Built-In Classes
    • Understanding complex (aggregate) variables
    • Working with Arrays
    • Working with generic Objects
    • Transforming MovieClip objects using Transform and ColorTransform objects
    • Generating random color transformations
    • Using Sound objects
    • Creating audio feedback with event-driven sounds linked from the Library
  • Unit 7: Making Decisions and Repeating Yourself
    • Understanding looped code
    • Using loops and arrays to attach, name, and control MovieClip objects
    • Using loops to create, name, and control TextFields to display data object values
    • Understanding conditional code execution
    • Surveying the comparison and logical operators
    • Using if/else comparison to toggle MovieClip visual states
  • Unit 8: Animating with ActionScript
    • Dragging and dropping a MovieClip object
    • Testing for collision between MovieClip objects
    • Initializing attached MovieClip objects
    • Using the onEnterFrame event handler
    • Controlling visual change rate
    • Testing and responding to position at runtime