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flash 8: rich content creation

Adobe Flash

course duration: 2 days
delivery method: On-site / In-House
audience: Beginner - Intermediate. This course is for beginners: designers and developers new to Flash who want to learn the interface and commonly used features. To gain the most from this class, students should:        

  • Be familiar with Windows or Mac OS X.
  • Be familiar with the web and its terminology.

description

Macromedia Flash 8: Rich Content Creation is an introductory course that provides designers and developers new to the Flash environment the knowledge and hands-on practice they need to create rich Flash content.   Students will produce an engaging interface using text, graphics, animations, video, and sound.  Simple user interactions are added using built in ActionScript behaviors and Script Assist. In addition to teaching essentials, the course focuses on teaching best practices for creating Flash content.  

course outline

  • Unit 1: Introducing the Course
    • Understanding the course format
    • Reviewing the course objectives and prerequisites
    • Looking at the course outline
  • Unit 2: Working in Flash
    • * Setting Stage dimensions
    • Working with panels and panel layouts
    • Setting preferences
    • Identifying the development cycle
    • Publishing a file
  • Unit 3: Creating and Importing Graphic Assets
    • Working with different graphic formats
    • Importing bitmap graphics
    • Importing vector graphics
    • Working with layers and layer folders
    • Using the drawing tools
    • Using object and merge drawing
    • Working with the Color panels
    • Creating and using Graphic symbols
    • Using the Library panel
  • Unit 4: Using Text Effectively
    • Using the Text tool
    • Adding and formatting static text
    • Changing font rendering methods
    • Adding input text fields
    • Embedding fonts in input text fields
    • Using font best practices
  • Unit 5: Creating Animations
    • Working with the Timeline
    • Using keyframes, blank keyframes and frames
    • Creating motion tweens
    • Creating shape tweens
    • Creating transition effects
    • Using animation best practices
  • Unit 6: Adding ActionScript with Script Assist and Behaviors
    • Using Script Assist
    • Adding actions to a frame
    • Creating and using Button symbols
    • Adding behaviors to a button
    • Loading external SWFs
  • Unit 7: Using Moving Clips
    • Creating and using Movie Clip symbols
    • Organizing a Movie Clip Timeline
    • Using actions to control a Timeline
    • Using frame labels
    • Responding to user interactions
  • Unit 8: Adding Sound and Video
    • Importing sound
    • Changing sound properties
    • Adding sound to a Timeline
    • Embedding video in a Timeline
    • Using the FLVPlayback component
  • Unit 9: Publishing Flash Documents
    • Using different publishing formats
    • Using publishing profiles
    • Adding Flash Player detection
    • Publishing for deployment